Game Engine
Raspberry Pi Pico Game Engine
This is my big passion project. During the arcade course we had a temporary idea of adding fans to simulate the wind for the player which led to me buying my own Raspberry Pi Pico microcontroller sample kit. After some smaller projects and lots of tutorials I wanted to use my game design education to combine with my new found passion. And after I played Pokemon on my old GameBoy color I had the right inspiration on what that new project should be. I want to create my own handheld consol to be able to create and play my own games on it. For this project I used Visual Studio Code with c++ and the Raspberry Pi Add On.
In addition with a guest lecture we had about Entity-Component-Systems, which I found a very interesting concept but never had the chance to implement it, I had the architectual structure for this project set and only needed to start. From struggles with getting my Physics engine to run and also implementing a file system onto my SD card reader to unlock spritesheets and animations for my projects I have a prototype working now.
The next steps are to create my own games for it. I still have the dream of creating my own small version of Pokemon as well as some other Mini games.
//TODO: add pictues of the physical object //TODO: add clips of games
Take a look on github